Store the rendered result


hello.

 

i'm wondering if there way take reuslting image, after shader done it, , store bitmap.

 

ave application have bunch if images(bitmaps) put on scene on top of each other. apply shader on them blendshader. final result nice blend of pictures. works fine if use 10-20 pictures. if blend 200 pictures, heavy preocess. best if could, after placed let's 10 pictures on stage, store result in bitmap. when wan't blend picture 21-40 place bitmap "created" first cointains alll previous blends.

 

i guess shader don't alter bitmapdata , affect drawing?

 

so i'm basicly wondering if it's possible.

 

//sectoid01

you can use shader job have target bitmap destination cache.

 

http://help.adobe.com/en_us/as3lcr/flash_10.0/flash/display/shaderjob.html

 

you might have own blending in case though. there might trickier way bits out of display object, using bitmapdata property through the  ibitmapdrawable interface, wouldn't let grab data middle of stack. think you'd need own blending want.



More discussions in Pixel Bender


adobe

Comments

Popular posts from this blog

Flip address is out of range arduino uno r3

Arduino DUE ADC to DAC Piezo 30 Khz-100Khz

Indesign and MathType fonts